Collector Class · The Swarm
THE MINIONS
Individually harmless. Collectively unstoppable.
The beating heart of the Collector invasion — a relentless tide of little orange aliens that pours out of the mothership, floods the streets, and gets to work removing pants at scale.
The Overlord schemes. The Commander advances. But it is the Minions who actually do the collecting. There is always another one. And another. And another.
“You cannot depants the swarm. The swarm depants you.”
Role Fantasy
Strength in numbers.
A single Minion is not a threat. A single Minion is a small confused alien with big eyes and questionable coordination. But Minions do not travel alone. They travel in quantities.
Rush objectives, mob isolated Defenders, and pile onto pants faster than the UPDF can protect them. You do not need to win every fight. You just need to be everywhere at once.
The UPDF can stop one Minion.
The UPDF cannot stop the concept of Minions.
Playstyle
Flood. Overwhelm. Collect.
Minions are for players who want to be part of an unstoppable tide. Move as a pack, apply pressure everywhere, and keep the Defenders too busy to notice how many pants are quietly leaving the map.
Follow the Overlord's calls. Push where the Commander breaks the line. Split the Defenders' attention, then converge on whatever they left undefended.
Minions win by being a lot, in a lot of places, all at once.
Combat Identity
Traits of the Swarm
Numbers
Relentless Reinforcement
The mothership never runs out. Where one Minion falls, three more are already jogging enthusiastically toward the objective.
The UPDF calls it a manpower problem.
The Collectors call it Tuesday.
Objective Play
Pants Retrieval
The actual labor of the invasion. Minions grab pants, haul citizens, and shuttle collected goods back toward the mothership while the bigger units make noise.
Small hands. Big commitment to logistics.
Pressure
Swarm Tactics
Individually easy to ignore, which is exactly the trap. Split the Defenders' focus, mob whoever wanders off alone, and overwhelm positions the frontline cracked open.
You were not surrounded by one Minion. You were surrounded by all of them.
Coordination
Follow the Command
Minions thrive when the Overlord directs and the Commander leads the push. Answer the calls, converge on marked targets, and turn small alien chaos into large alien success.
Alone, a wanderer. Together, a strategy.
Lore
Bred for enthusiasm, not paperwork.
The Minions were engineered by Collector scientists for exactly three purposes: to be numerous, to be eager, and to never, under any circumstances, ask why they are collecting pants.
Collector records describe the Minions as “an invaluable workforce.” UPDF records describe them as “those little orange guys who just keep coming.”
Both agree there are far, far too many of them.
Field Recordings
Heard on the battlefield.
“There is one Minion. Oh. There are more Minions.”
“We ran out of ammo before they ran out of Minions.”
“Do not make eye contact. It only encourages them.”
“They took the pants. All of them. Efficiently.”
“It's not a swarm if you name each one. Please stop naming them.”
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